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Old 02-17-2005, 08:21 PM   #5
diaskeaus
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Join Date: May 2002
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There are options to both 'game death' and reincarnation forms that exist in most games right now.

I'm not one to say whether these have been implemented in games or not. Just throwing a couple of ideas out.

Consider:
-a character dies, they get put up in history books

-installing a lineage system, so that when a character dies, their brother/sister/mother/father/son/daughter takes over as a new character, but something remains of the work the player did for the dead character

-shrines, buildings, statues, cities, weapons, shields, named after fallen characters

-ghosts of fallen characters who wander the world, acting in much the way the character acted

A couple of games I know already do alternatives. Gemstone (what is it, IV now?) has a fame system, at least last time I played it. When I was there, players tended to abuse the system, because you could rack up fame by power-killing and imbalance the system. Join the Saga games have a game entirely devoted to dead players. I don't know how well it does, but it is an interesting idea.

Some thoughts, anyhow.
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