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Old 11-06-2003, 12:22 AM   #132
Alastair
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Join Date: Apr 2002
Location: Switzerland
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So what's your reason for weakening the DIKU license, then? Why would you care about Aardwolf in the first place?

And moreover, what has _your_ own independent codebase to gain if the most widespread freebie's license is shred apart? You should be fighting nails and teeth to uphold DIKU's IP rights just to make sure there isn't a precedent on MUD IP which could end up most defavorably for your own codebase.

It goes even further: with your will to go commercial, a strong DIKU license presents a higher barrier of entry for potential competitors of yours - because nobody can start a legit MUD business by merely downloading a DIKUrative, slapping a few snippets on it, recompiling it and running it within one day.

Your two last posts, however, lead to the exact same suspiscions than those concerning Achea. The only way you can gain anything from a weakened or commercial DIKU license is if you have some horrible DIKU code left in your own supposedly original game engine.

Oh, and your web site is down.
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