Re: Farming: the new obsession
You could argue the same about any features that have mindless repetitive mechanics - someone could take the exact same approach with combat (north, north, north, kill, kill, kill, loot, loot, loot), awarding players with piles of treasure that nobody really needs.
But "farming", "mining", "combat", "crafting", etc, are all just thematic wrapping - it's primarily the mechanics underneath that determine how fun the activity will be. Just because some implementations are repetitive and boring doesn't mean that all implementations have to work that way.
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