That too is a problem unrelated to the use of the word "you." It has to do with timing, not perspective. The obscure object could hide in a subdescription, or require a second or third glance or simply a certain amount of time to be spent in the room. Such implementations can be achieved with or without second-person perspective.
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More significant than perspective, I believe, is the tone of any particular description. Without appropriate pacing, voice, etc., the player will feel out of place whether the description claims he is the actor or an observor.
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