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Old 07-17-2009, 05:48 PM   #3
MikeRozak
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Re: Advanced AI in MUDs

In my game, I have implemented more advance AI with states and whatnot (partly based on the AI game programming book), but not exactly like your miner example.

The problem with your example is that (a) it makes the NPC less predictable which makes it more likely that players will encounter a frustrating situation ("Where did that miner go!"), and (b) most players won't notice AI like that.

However, I do have NPCs follow a 24 hour schedule, and even take breaks to eat. I use the eating, not for spamming, but to get the NPCs interacting with other NPCs during their lunch break. Players can listen in on this interaction and learn something about the NPCs... and use that information to futher the players' own goals, puzzle-like.

I don't do toilet breaks (at the moment) because they don't add anything to the player's understanding of the NPC's personality or puzzles associated with the NPC.
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