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Old 07-24-2009, 09:11 PM   #5
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
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Re: Advanced AI in MUDs

Mostly there's little point putting in AI like that into a MUD. The mobiles exist almost always to either be killed quickly or to serve as some sort of vending machine. So there's little benefit to the player from going to that much effort. I think that really you have to cut to the core of the game - how will improved AI affect gameplay positively for a player? Perhaps it could make them think more carefully about their combat tactics, or their group composition, or the time of day they attack someone, and so on. But there has to be some sort of real effect on the gameplay for it to be worthwhile, I feel.
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