Re: Avoiding mistakes in char gen/early game
Ive never really understood this but then again the mud i play dosent set much in stats in the first place... they play a role bit not massivle...
basic idea is that if you want to play a fighter type go for str dex and con over the others
if you want to play a casting type go for int wis and cha (charisma/luck)
crafting types can be almost anything but int wis and con are a good selection....
the mins and maxes are also race limited, it would be rare to see a trolack with INT above 10! but with str below 15
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