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Old 06-01-2005, 08:30 AM   #1
rotm_adm
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Join Date: Nov 2004
Location: Waycross, GA USA
Posts: 45
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What are current methods that games are currently using to start out new players to their muds? And for what I mean as 'new' is someone that has NEVER played a mud for once in their life.

Example: I find alot of our new players logging in and doing things like 'hello' or 'how do I play' w/o the correct command tag like 'say', 'tell', etc. If they don't get an answer, they up and leave/linkdie.

We are implementing a database driven global hints system for new players, but still have the issue w/ the non-command users. Those that are accustomed to Diku-related or LPmuds (like our game), try out our mud school, get a few items from the equipment bin and start exploring.

I would like to hear about what others are doing to prevent this type of non-game behavior and what methods are being used at keeping these new players on-board.

-- Silver
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