The more realism a game has, the more entertaining it can become. I have seen all the other fantasy genres, and nowadays if the world feels and acts real, like virtual npcs and many many scripts that go from simple room echoes to advanced npcs whom will actually hunt down PCs. So the more real you make the mud, and the more rules you apply from real life, the easier things can be, and you won't have huge arguements like perma death, you die irl you're dead forever, no one is coming back, so on a hardcore roleplaying mud, you have to have it - and many other things. And if you don't. Well I will never play there.
-Delerak
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