Re: Nodeka
I also discussed some of the payment models here:
However rather than a single category, perhaps it might be better as a series of click-boxes within a 'Payment Model' category - something like:
No in-game impact:
[ ] You can donate, but get nothing in return.
[ ] You can purchase out-of-game merchandise (mugs, mousepads, etc).
Low-impact pay-for-perks:
[ ] You can purchase cosmetic things (renamed eq, fancy title, etc).
[ ] Pay for variety (eg a cool class which is on-par with free classes).
[ ] Pay to compensate for lost time (special case - see my link above).
Standard pay-for-perks:
[ ] Buy enhanced advancement (eg you pay to earn double exp).
[ ] Buy advantages that can also be earned through play (gold, etc).
[ ] Buy advantages that can replace regular play (levels, skills, etc).
[ ] Buy things that cannot otherwise be earned (special items, etc).
[ ] Buy non-transferable things that cannot otherwise be earned.
Pay-to-play:
[ ] Required one-off registration fee or purchase cost.
[ ] Regular subscription fee (hourly, monthly, etc).
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