Re: How do YOU edit source on your MUD?
I have a local copy of the (Diku, not LPC) code on my home PC. For small changes, I make them in TextPad/EditPlus/whatever, and FTP them up. Many text editors come with FTP built in, so that works well. For bigger changes, I boot into my Linux partition, edit in Kate, and test that it builds (with SCons) and runs locally. Having a local build and execution environment speeds up turnaround significantly when the change is not trivial enough to be guaranteed to work first time.
I find I need 2 things - to have a local copy of everything so that Find In Files executes quickly, and to have some sort of windowed multi-file text editor. Life's too short to spend memorising Vi keypresses.
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