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Old 06-15-2016, 01:38 PM   #3
Sabrelon
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Join Date: Apr 2011
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Re: CarrierRPI Launching Soon!

So some more information about the game that have been set:

The crafting system that we have in place is primarily going to be oriented towards supporting the themes of survival. While initially it might not be hard to survive on the given resources alone, eventually players will need to go out and find supplies that allow them to live (not comfortably, of course.)

For example: Food and water are a necessity, and while they might be easy to get early on, they'll get increasingly more difficult. That's where the craft system comes in. Only certain characters will have the prerequisites necessary to learn how to do certain crafts, which forces the players to work together to survive.

A basic example: Players learning to craft water filters, or water purifiers, using salvaged equipment they might find. Learning to dry or smoke food so that it keeps longer. Learning to make water catchers that will fill up when it rains IG.

Combat also supports this. While players might start off with basic weapons, they'll prove to be extremely ineffective against the enemies that roam the forest, so it's necessary for crafters to learn to make weapons and armor that better support them, so that they can explore further.

As I'd mentioned earlier, exploration is an incredibly important aspect of Carrier, and without exploring the players will start dying off. Which means they have to be smart about how they explore. Running around with a bunch of combatants, killing mobs is an oldschool staple of RPI's, but I'm hoping to step away from that.

In Carrier, you're better off learning to hide, and be quick, when it comes to finding new locations and exploring them. Most of the enemies will be too strong for a group (initially) let alone a single individual, so using the stealth system will be necessary for getting around safely. Of course, this isn't going to be the case forever, as better weapons and armor are made by the crafters, but power creep is something we're considering significantly, and the gameworld is going to adapt and change based on the way the players act.
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