Thread: pk forum again
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Old 05-29-2003, 05:31 PM   #25
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Right - and you've hit the nail on the head.  "It isn't necessarily a definable part of the mud" - it is a generic concept, which can apply to any mud to a greater or lesser degree.  If you talk about concepts within a roleplaying environment, then they're going to be of interest to the players of many other roleplaying muds.

PK, however, is extremely codebase specific.  If you talk about your PK concepts, then it's unlikely to be of any relevance to anyone else (unless they play the same mud, or one very similar).

It's not me you need to compromise with - I do not run TMS.  I moderate a couple of the other forums, but even then only by Synozeer's approval.  If you desire a new forum, it's him you must ask - I am simply discussing my views on it, as have you and the other posters (including at least one moderator who was for the idea).

In all honesty, such a forum would be of great advantage to me personally, as the developer of a PK mud.  Indeed at one point in time I was even thinking of putting together a whole set of discussion forums aimed towards PK muds (eg "building within PK muds", "coding PK features", "designing PK features", etc).

But in the long run, I just don't think a generic PK forum would be of value here.  There are already forums for building, coding and design, and what's left is really just too specific to each individual mud to be of much value in discussion.

But as I said before, it's Synozeer you need to speak to (although I've no doubt he's reading this as well).
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