Re: Quick, short descriptions
The problem with this is that their are people who might not know about excalibur. Or people who don't see 'excalibur' they simply see a sword. No matter how much critical success or acclaim an item gets it should never be referred to as a name in game because you never know what type of characters might see the item and go "How the hell did I know that?"
On the topic of naming thing after you know what they are? I don't know too much about that one either. The whole point of keeping sdescs and not names for items is that it keeps it more realistic.
Besides the fact that you're using modern items as examples - miracle gro/soft drinks/mcdonalds as an example, think about the thousand other items that you couldn't use as an example, even if somebody names a sword or names a book, how can you justify naming that item in the game when their are character in the game who might not be able to read that title of the book? Or who might not know anything about that sword.
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