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Old 02-24-2006, 12:32 AM   #9
Ide
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Join Date: Feb 2006
Location: Seattle
Posts: 361
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I wonder what the advantages and disadvantages of a 'craft-based' magic system are (I also like this idea), you could call this other things, component-based maybe being more popular. A system that doesn't include verbal and somatic elements.

Some advantages:

o ties into your other craft systems.

o component availability is a constraint on magic use (balancing)?


Some disadvantages:

o not as popular as verbal and somatic systems among players?

o what's to stop players from farming components other than an arbitrary system design? Do the spells require mana? If so how's it really that different from any other magic system?


Yev, you seem to imply that the system the original essay author describes woudn't be as good for a mud. Why not?
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