I would say that's a good step, and a direction that probably more and more muds will take eventually, perhaps not by abolishing the telnet interface entirely, but either by designing custom clients or by making more features accessible through browser interface. It is definitely something we have in mind for GW2.
It could even be argued that Windows XP telnet has been a bigger blow to muds than graphical MMORPGs - nobody will ever know how many potential players we have lost to that monster. It presents a huge obstacle to introducing completely new people to muds. Text games have a lot of appeal, even today, but we should strive to lower the entry barrier or we will end up cannibalising one another's playerbases.
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