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Old 11-20-2004, 12:13 PM   #7
Crom
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Join Date: Jun 2004
Posts: 2
Crom is on a distinguished road
We have several systems in place for redundency so that people have
some flexibility while still informing the rest of the staff and playerbase.

1. Mailing Lists
2. Discussion Boards
3. In-Game Note Boards
4. Dynamic Websites
5. In-Game Meetings (attempts made for weekly)

We also cycle input in for player suggestions through an in-game
command we all probably know...idea/bug/typo.  This is then weekly
evaluated by a staff member based on merit and if agreed upon, it
is added to a list of ideas slated for implementation.  The list is updated
using SQL to a website for review by anybody willing to look.

Over the years we've found that communication is the biggest problem
in development as well as in player relations.  Designers can't simply
communicate to each other but they need to inform players via notes,
helps, emails, etc. else feel the resentment of too many surprises.
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