One of the classic problems that can arise in story-driven roleplaying games is that players can come to rely on staffers to provide major events for entertainment, rather than using initiative and imagination to generate activities for themselves and their friends within the parameters of the game's theme.
How do you deal with this? As a staffer, do you constantly struggle to keep the masses appeased with another big event? Or, as a player, do you have a knack for drumming up activity without relying on staffers?
Share your experiences, thoughts, opinions in this thread.
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