Thread: Varied Areas
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Old 09-25-2002, 06:18 PM   #3
TG_Hammar
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Join Date: Sep 2002
Location: Plymouth, Indiana USA
Posts: 30
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Actually, I am in the thinking-stage of designing a LARGE 500-1000 vnum area that is a badlands/wastelands variety.

My idea originates with the use of many 1-way exits. All over the area, there will be unique objects to give a sense of direction, BUT if you do not have a guide, or a map, or knowledge of the area to guide you, you can become hopelessly lost. Oh, did I mention almost everything is poisonous, deadly or hunting you?

It is not an evil area, just VERY tough. Without a guide, it is very likely you would die before crossing this area to safety.
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