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Old 01-09-2009, 05:32 AM   #9
Aeran
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Join Date: May 2005
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Re: Looking for Suggestions

Now you'll want to write the actual design document . For example you'll want to try explain how the game actually works. How does a typical battle look, and what formulas will be used? How does the command interface to the game work if there is any? How is the player's inventory shown on screen?

This is the challenging part. You have to convince yourself that your game has a purpose, and that it deserves to exist. Is that idea you wrote down really good, or is it just a copy of the other MUDs? What makes the MUD different? Would you enjoy play it yourself?

A small note. You might want to reconsider how harsh you are on players swearing. My experience is that while people often can restrain themselves, there are some people who seem almost to have a natural skill to place swear words as they write. Turning off their communication channels temporarily could be effective as well. If you are too harsh, then people will go to another MUD.

Another resource you might want to look at as well is
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