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Old 04-21-2002, 03:13 PM   #11
Tavish
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Ouch.

Or it could possibly be that the simplist way for both the MUD creators and the players to be involved in a reality-escaping world is to not base the MUD on actual events.

I could understand using a more accurate location for a MUD to be an interesting setting for players, but to try and recreate an actual event seems to lean more towards a historical simulation than a world that devolps around the players actions.
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