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Old 03-07-2012, 01:34 PM   #25
Genesis
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I think the OP makes a lot of valid points in the original post before going into troll mode later on in the thread. MUD developers should keep a lot of them in mind, as I think they ring true.

However I disagree with one point specifically:

The fact is that MUDs, particularly more roleplay-oriented ones, are social games. People will form social circles in social games. Always. If the absence of this kind of behaviour is a "make it or break it" condition for you then it may explain why you don't enjoy MUDs.
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