Re: Do MUDs need to be "brought into the 21st century"
There is probably not a single demographic I am *LESS* interested in serving than teenage boys. As a group, they:
I consider the average teenage boy to be a NET LOSS to my community.
PLAZMI: I have no idea why you are obsessed with attracting teenagers to MUDs. Very few people want that.
It is a fallacy to think that to keep your industry alive you have to infuse it with youth.
Big Fish Games does a couple hundred million dollars a year in sales, and 2 million game downloads a day. They did this by catering to women 30+ years old. They've grown 11 years in a row.
Last edited by Threshold : 05-01-2013 at 10:08 PM.
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