Re: Roomless world
No, areas aren't containers, Things are containers. An area just stores data about a section of the world (mostly cosmetic, although it does also define monster spawns). The mud looks up the area data as you move around, and uses it to flesh-out the descriptions, generate messages, and populate the area with appropriate monsters.
If it wasn't defined as an area, "the Black Forest" would just be called "a forest", it would have only a generic description, and no monsters would spawn in it.
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