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Old 08-20-2002, 02:19 PM   #1
Neranz Laverani
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Join Date: Apr 2002
Location: The States
Posts: 116
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I have been pondering this question after reading the discussion in the Tavern of the Blue Hand.

If someone develops a codebase, is it better to include a stock world, just a couple of rooms, or somewhere in between?

Pros of a stock world:
1.)  Some players feel comfortable in stock areas.
2.)  It allows administrators to get a mud up more quickly.

Cons:
1.)  It is difficult to remove areas without upsetting players.  Terraforming plans are met with resistance.
2.)  Stock areas are usally poorly written.
3.)  A mud using stock areas looks just like another mud using stock areas.

Do codebase creators help administrators by offering a premade world?  Would it be better to offer just enough of a world to illustrate the capabilities of the codebase?

Right now I am undecided, but I am leaning towards just providing samples.
This would force mud administrators to make their own world though.  I am not sure if that is a good or a bad thing.

Thank you,
Neranz Laverani, Seeker of Knowledge
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