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Old 04-22-2002, 11:29 AM   #7
funkalicious
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Join Date: Apr 2002
Location: US of A
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I you mean that when builders are assigned zones to build, they have a scenario that the land is thrown into, I think its a great idea. We have such a scenario in our mud, but I never thought of it like this. We have th dwarves in one zone, the orcs in the other, and they fight to the death in between. Its rather interesting to think of what the orcs or dwarves would have done in their castles (or cave) that was influenced by the fight with the enemy. For example, we included prisons in both sides, holding chained orcs and dwarves, and hordes of treasure, and when the zones are complete, we plan to have an area where orcs and dwarves spawn to fight each other separate of the player's influence.

Things like this not only provide ideas for a zone, but also give it a degree of separation, a character of its own. The player is able to run around and meddle with the ongoing fight, for example save a dwarf by droppin an iron chain onto an orc which is about him, or helping the orcs by running through the castle and killing dwarves on sight. In a regular dwarf castle, or orc cave, the player simply finds and kills, and with a scenario, the player can get involved in a storyline, at least to some degree.
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