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Old 01-20-2005, 02:04 PM   #46
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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Heh. That would explain why of the 900+ combat abilities in Achaea, for instance, about 20 of them work on NPCs. That would explain why of the six places Dr. Bartle's book "Designing Virtual Worlds" mentions Achaea, none of them have to do with monster bashing (instead having to do with character skills, PvP combat, economics, organized events, player narrative and political systems). That'd explain why the recent IGDA whitepaper spends no time talking about monster bashing in our games and instead references the politics in our games. That'd explain why less than 1% of our code has to do with monster bashing. That'd explain why there are about 2 items in Achaea, for instance, you can even get from bashing monsters. Yep, we're clearly all about hacking and slashing those monsters!

Get a clue. Our games are focused on player vs. player tension for the most part including combat, politics, religion, war, and so on. There is monster bashing...but it sucks due to the fact that we place little emphasis on it and have spent little time on it.

--matt
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