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Old 04-20-2008, 09:59 PM   #26
Milawe
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Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
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Re: The "Health," of Muds

Sorry for piping in late here. I'm posting with only have read the OP's post and skimming post of the others.

I think that the number of muds created are pretty irrelevant, honestly. Tons of people start up muds thinking that they can do it better than it's ever been done before, and hosting is so much easier to get now. Muds are going up and coming down pretty rapidly, but players are pretty split up with the number available now.

Total number of users would seem to be what's important, and that seems to be incredibly difficult to get. It would have to be postulation. There are more "big muds" out there now with a steady and often growing user base. Thus, players get a lot more choice. So, while there may not be any one mud that has the old school numbers, there could easily be a larger total number spread across many more "big muds". There's definitely more people online now than back in the "good old days", and I'd really be surprised if we haven't caught quite a few of them. There's just so many online games available now. In another ten years when there's 50 huge MMOs, MMOs may never reach the 8 million account mark again simply because people are so spread out.

Anyway, even though muds may not be declining, we're not the only choice anymore. Ultimately, that means working harder for players rather than sitting back and waiting for them to come to us.
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