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Old 08-19-2007, 12:11 AM   #34
Milawe
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Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
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Re: Reaching out beyond text MUDs

Sorry for the delayed jump into the discussion. I haven't read through the whole thread yet, but this struck me as very true. I've encoutered this a few times where someone likes the graphics on our site, logs on all eager to play, creates a character, and then start asking about how to get into the game.

It's probably even worse if they can actually create from the website while they're staring at the pretty graphics. If this happens, I think we've pretty much lost the player because then he or she feels as if s/he has been tricked.

Honestly, though, this hasn't been a wide-spread problem for us. Most of our players that recruit from the graphical games usually emphasize that it's a text, roleplaying-enforced game. I'm unsure, though, if having a disclaimer on our site would actually help. People seem to skim and then try to log on as soon as possible. It couldn't really hurt, though, if you end up with a player like me. I spent a week reading my first mud's website before my friends told me how to log in because they wanted to make sure that I didn't mess up.
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