View Single Post
Old 02-05-2006, 03:25 PM   #104
Mabus
Member
 
Join Date: Jan 2006
Posts: 213
Mabus is on a distinguished road
Levels (and how they affect roleplay) are a matter of personal likes/dislikes, opinion and choice.

The examples given of school grades, military ranks etc. may seem to point toward real-life "levels", but they fail under scrutiny when comparing them with how MUDs treat "levels".

It comes down to game design choice, not comparisons with real-life.

If your system works with classes and levels, and your players enjoy them, then they are fine. If you choose not to use them, your system works and your players enjoy not having them that is also a wonderful thing.

The two main areas of concern should be:
1) Are you able to implement your design as you planned it
2) Do the players enjoy the game as designed

The rest are side issues and matters of personal taste.

-Dan
Mabus is offline   Reply With Quote