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Old 09-15-2003, 07:55 PM   #3
Estarra
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Join Date: Jul 2003
Home MUD: Lusternia
Posts: 191
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I think it's absolutely ludicrous to outfit all mobs with a complete wardrobe, not only because there’s really no use for the clothes (I mean, what, players can sell the orc’s undies for 2 gold?) but storage of object data could certainly be put to better use. Ask your builders what they would rather have, a thousand t-shirts on orcs or a thousand more orcs? I have always written clothing into mob descriptions and only make droppable items for quests or special rewards--of course, I worked on a MUD where players had trade skills for armor, weapons and clothes (forging and tailoring) so needing loot from mobs wasn't really a priority.
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