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Old 09-06-2010, 12:22 PM   #4
Newworlds
Legend
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Inheritance MU project. We want you!

Reposted in a decent font for your and my sanity
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All throughout my readings of the Inheritance Cycle by Christopher Paolini, I have felt that there has been a marvelous and interesting theme concept for a MU right in front of my two, sharp eyes. I have found myself thinking how this could be adapted to a codebase, or how could this be coded in, or what would players enjoy the most and other such ideas simultaneous to my reading, distracting me more than once. Once or twice I recalled what was done with some Dragonlance MU*s and NarniaMUCK and I asked myself, "Why the heck not?".

I have played in more than 250+ MUDs, give or take in a period of 11 years and ventured into the unkown and profound world of Roleplay 4 years ago. My love for rich, detailed fantasy literature has existed even longer than that. I have played, administered, written, read and enjoyed that which we treasure and pay homage to and I have finally brought myself around to give birth to my own little project.

Right up to this point, I am at ground zero. I have the strategy but I have not yet started managing the logistics that make up the creation of a MUD and this is were you, the prospective staffer, come in.
Basically, this will be a Roleplay-Enforced, Combat, Crafting and Magic coded MU* with detailed areas for players to explore and NPC's as well as content with an enjoyable complexity, promising the player a thirst of exploration and interactive depth at every turn. Races with certain racial abilities, as well as player-run Organizations such as guilds, clans, cities and more!

Combat will offer players the opportunity to hone their skills in warfare and martial arts with various weapons. Skyrooms will be provided for Dragons and other flying beings and with that, we reach a new level of complexity combat. Take off and battle under the clouds, or above them, and land to recover.
Crafting will be made up of a myriad different options, be it from blacksmithing to farming, letting players choose their source of income. Forage anything edible enough from the forest or craft a make-shift tent in the ravaging Hadarac Desert to protect yourself from the elements.

Given the unthinkable magnitude of creating a Magic system under the laws established by Mr. Paolini, a Player will need to memorize in real life just as their character spends time studying the Ancient Language. A flexible energy system shall be put in place for those Eragon fans just hungering for the Arcane.
Riding, Seafaring, Traveling, The sky's the limit.

A roleplay reward system, both by players and Staff. Submit logs or ask staff to witness roleplay for Wyrda points you can submit for in-game bonuses.

I am still uncertain as to what codebase we will use, that remains to be managed.

As of the timeline for the world, I'm thinking of pre-Fall yet at which specific point in history I shall decide later.

To those interested in making a MU* worthy of Dragon Riders, Shades, Werecats, Magic and Wisdom:
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