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Old 08-19-2007, 10:41 AM   #38
Hephos
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Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: Reaching out beyond text MUDs

IMO, it can be. Text muds require a lot of more inital time before you can get hooked into them compared to graphic games. If you have downloaded a game, and spent some work into getting into it started, I believe you are more willing to give it a fair testing. At least i would. I'm so much more willing to shutdown a game if its started from within a browser, compared to if i have installed it off a cd or a download, (and even more so if i spent money on it).

However, I'm not saying light clients are bad.

You could have both worlds.

*Click here to play NOW!"* (opens lightweight java applet, or flash thing)

*Click here to download our FULL game, 1 gig* (real application, with an awesome screenshot showing the benifits of downloading)

Edit: ofc there have to be some content in the client, not just "bloated". I am pretty sure there will be people using the real app client over the browser version, and im pretty sure those are the ones that will be higher % getting hooked into the game...)

Last edited by Hephos : 08-19-2007 at 11:13 AM.
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