Re: Roleplay: Up for Reward?
This is actually a more metaphysical issue than some people realize. Every game, even a chatroom-like mush, "rewards" roleplaying or somehow lets you improve your character via rp. Making rp contacts/friends/allies makes a character more "powerful" in many games, but this reward isn't coded. It depends on other players, who could turn around and not be your friend or ally tomorrow, sometimes not for the best or most developed rp reasons. But roleplaying also makes you popular on many games. If you're an active and renowned roleplayer, people will seek you out and find excuses to be your buddy so they can rp, too.
The actual issue is that players don't trust other players to keep these intangible rewards tangible, so they also like a code based reward. In a perfect world, rp really would be its own reward, and not just the fun, but an actual character improving reward. But you can't trust strangers on the internet, so people want rp points.
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