Kavir wrote:
Well, I understand how adopting a fairly imited viewpoint on what MUDs are would lead one to believe that, but there's nothing fundamental about MUDs generally that requires killing any more or less than defecation, and similarly for roleplaying MUDs.
Kavir wrote:
Oh, then we agree. Killing is not really related to roleplaying any more than anything else. It's a design decision. I thought you were suggesting that killing enjoys some special, fundamental role in roleplaying, which is nonsense. It only enjoys a special, fundamental role in roleplaying killers.
--matt
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