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Old 09-20-2009, 11:46 AM   #55
prof1515
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Re: RPI, RPE, and Roleplay

For the record, the lines of code development include:

1. Armageddon, from which I'm not aware of any other game using.

2. Harshlands, from which several off-shoots have evolved. The first was FEM which modified the code slightly and whose modifications were used for FE2 and Dark Horizon. The second was Shadows of Isildur (SoI) which in late 2003 made its code available online for download as the SoI RPI Engine. From this emerged the short-lived Argila variant which was used by several other games, none of which made it to opening (or if they did, have yet to open). Another game using the RPI Engine was the now-closed Lost Tales of Beleriand whose code is now being used by Atonement. Additionally, Black Sands uses the RPI Engine but is modifying the code to more closely resemble the style of Armageddon.

3. Southlands, which was developed from CircleMUD and appears to have been used for the apparently-closed Four Lands.

4. The Streets of Yesterday (TSOY) is using NakedMUD.

Additionally, there are at least two other code development projects not associated with any particular game which are attempting to create new codebases which could be used to create RPI MUDs while maintaining options for adaptation into other non-RPI games as well. One of these projects is being attempted by Japheth, a former coder on SoI and the other is by Auroness who was responsible for the Argila variant of the RPI Engine.

Last edited by prof1515 : 09-20-2009 at 01:52 PM.
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