He just gave you his suggestion: .
I doubt you could ever start a profitable game without much capital. What you could do, however, is put a lot of time and effort into creating a mud, and then turn it into a profitable game.
For example, you might do something like:
Step 1: Download a free compiler.
Step 2: Spend a few thousand hours creating a decent mud.
Step 3: Find a host (you might even be able to negotiate a free one).
Step 4: Spend a couple of years building up a playerbase.
Step 5: Go commercial.
After that you could use the money for advertising, to get better hosting, and so on.
The hardest part is step 2 - it will require a lot of time, effort, perseverance and motivation. You'll also need vision and skill, not only to design a mud that people are willing to pay for, but also to be able to develop it.
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