Re: Are MUDs still popular?
I have "talents" which are mechanically similar, and that's what led me to the idea of backgrounds - but I'd already implemented classes by that point, and I don't have races as such, so I didn't feel the need to go back and redo them. If I were to start again I'd probably use the background system though. My talent system has proved to be a great success, offering a lot of possibilities for customisation, and the background system takes it a step further.
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