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Old 07-03-2007, 10:30 PM   #1
aegora
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Join Date: Aug 2005
Location: VAncouver, BC, CAnada
Posts: 23
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Supply and Demand

I am currently designing a shop system where the price of an item can fluctuate depending on the supply and demand of that specific item... so if players craft a lot of spoons for example, and few people buy spoons, they are going to be rather cheap, both to sell to the shops, and to purchase from the shops.

Keeping this in mind, Ive got two questions to pose:
The first is whether a centralized tracking system would be preferential to keeping each shop independant? Central systems would standardise the prices across the board, but perhaps keeping each shoppe independant might stimulate trade abroad when people would travel to other shops to try and get a better deal.

The second question is more mathematical, but I am sure there are some economics-oriented folks out there who can help on this one... What kind of algorithm would be most effective for modelling the supply and demand curves of randomly introduced player produced and harvested items?

Any help or comments on this one would be greatly appreciated!
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