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Old 09-04-2003, 01:44 PM   #28
Eagleon
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Join Date: Apr 2002
Location: Milwaukee, WI
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*makes his point on the matter, then runs away* Intelligence is not cumulative. It can't be measured as a number. Take an astrophysicist off the street, ask him to calculate the amount of trace silicon you need in a steel alloy for a heavy-duty spring, and you'll get nothing. The astrophysicist is not a metallurgist. He doesn't know, but does that make him stupid? No.

The same thing can be applied to a warrior, a druid, and a mage. The druid and mage is probably obvious. The druid would have knowledge of herbs, while the mage has knowledge of the arcane. But what about the warrior? Well, a good fighter thinks. He has to make split-second decisions, or his head is split. He is aware of his environment when fighting, and can use it to his advantage. In learning his weapon, any cleverness and intuition is good for learning it faster. But is he smart? He doesn't know how to create a fireball. But he could have just as easily learned herb lore or studied runic texts, and gotten quite far at it.

See what I mean? If a player who happens to be a psychologist wants to play someone smart, he's not going to be a very realistic astrologist unless he does something like it as a side job or hobby. I agree with earlier posts that you should read up on who you want to become. It's fun to do that anyway. But if you can, play characters that compliment your own expertise. You'll find that a lot of players who would be labeled idiots become respected roleplayers with this in mind.
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