Ey,
Well that I've noticed on too many LP muds in the lack of variety in inherits. Inheritables are supposed to provide some common ground and linearity througout the mud so quality control and balance staves can more easily peruse and approve code. The key element to making a good mud is theme and options (extra features). On Seasons of Almadyn, we offer hundreds of optional properties and code features within objects, mobs, etc so builders can take advantage of them. The greyter the variety of properties (MudOS), the larger the difference between two similar objects using the same inheritable. I find that both builders, quality staves, and players enjoy variation in the game and especially, those objects which often shift per reboot. That's my 8 cents.
~Grey (forever)
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