Thread: Graphic Maps
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Old 12-31-2007, 03:45 AM   #27
Milawe
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Join Date: Jan 2006
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Re: Graphic Maps

Sorry for totally necro-posting. I wanted to continue this discussion since it's recently come up in my own development team.

Some muds now have automapping or a map command of some sort that creates an ansi map detailing exactly where your character is and what surrounds your character. I find this enormously helpful, but I don't really get lost anymore nor do I feel like I'm actually exploring. On the other hand, it makes the game much easier, and I find that I'm more willing to learn the game because I'm not getting lost all the time. This type of mapping is extremely convenient since it's right there under my fingers. I just type one command and get all the information I need. I don't have to flip back and forth between my MU* window and the web browser which makes it extremely convenient.

Do most players like these in game maps? I worry that it's a bad idea to try to add graphics in a medium that doesn't support graphics well. Also, how would you go about adding this to a live game? Is it worth the effort?
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