Re: Graphic Maps
I love graphical maps. Unless exploration is the sole focus of your game, graphical maps probably won't not rob the players of any significant discoveries nor give them any unfair advantages. As you said yourself, as long as you don't provide details for the areas that are in fact meant to be difficult to reach, I've always found maps to be helpful and nifty. Player-made maps are inevitably going to circulate the out-of-game channels anyway, whether you allow that or not. Getting an idea of the game world's layout with only in-game exploration as a tool can be very difficult, especially for newer mudders who always have great trouble grasping the concepts of world grids and room structure. If I was to make my own mud now, I would definitely create a nice and pretty world map as well as more detailed maps of all starting areas.
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