With Molly O'Hara's Roleplay Experiment writeup going on over at TMC, it makes me wonder, to what extent can one log the roleplaying in a game.
Say by flagging yourself as an RP'er, you generate a log accessible to you and the administration, that logs, the location, the other actors involved in the scene, any local communication; whispers, says, emotes. It also needs to log any actions that are performed. It wouldn't log any global communications, It would also be great if it didn't log any incidentals like globalemotes from bored Immorts, or reset emotes.
I wonder how difficult it would be to take the raw log, and then turn it into a mini-story. For instance for each location, it would log the time, and it would present it as a third person story, injecting descriptions of the room changing, etc... *ponders*
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