Re: From MUDs to MUSHes: FAQs, etc for the players
Well you'll find most muds have certain basic commands - "who" to show who's online, "quit" to leave the game, "help" to view help topics, etc. The output can vary, but the general functionality is usually fairly consistant. But when you start moving into the more game-specific commands, there tends to be more variation.
Most Diku muds usually have a very similar command set to each other, although even then the similarity depends on how closely related the codebases are (eg ROM and Envy are very similar, but SMAUG and Silly have quite a few differences).
But when you compare Diku with LP, for example, you'll find the differences much more noticable - to the point that the players of one frequently dislike the other because it feels so unfamiliar. Likewise, comparing Diku or LP with Morder (which was actually inspired by Scepter of Goth, rather than the original MUD that inspired Diku, LP and MUSH) would also reveal a lot of differences. The same would hold true with many custom muds.
|