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Old 02-03-2010, 08:36 PM   #4
Orrin
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Join Date: Jul 2008
Name: Matt
Posts: 141
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Re: Needing direction on starting a MUD

If you use PDS then your client is completely separate from the server and you could build your entire game before even starting on the client if you wanted to. Once you've designed your messaging scheme all you'll need is a way to test the sending and receiving of messages between client and server so a barebones client would be fine. There are a couple of as3 client APIs for PDS around so you'll have to experiment with which one works best for you. I'd also recommend you take a look at Slipstream which aims to add a very basic game framework on top of PDS.

I still think you'd be far better off using an existing MUD server. There are many which allow commercial use and of those that don't I can't see that having advertising on your website would make any difference at all.
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