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Old 02-07-2014, 11:23 PM   #3
Leech
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Join Date: Jul 2008
Name: John
Home MUD: The Inquisition: Legacy
Posts: 65
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Re: The Inquisition: Legacy (RP-E)



The above is a note from the head admin of TI: Legacy. While I haven't posted here in some time, Legacy has been evolving rapidly over the past few months - with changes to herbalism, blacksmithing, cooking, leatherworking, spellcasting, and minor tweaks to make our theme more consistent. Here is a snapshot of some of the changes made just in the last month alone:

* Updated the following help files:
- Help Davism
- Help Saint Remiel
- Help Davite Dogma
- Help Davism History
* Added tool all.<object> functionality to tool.
* An identity rename should maintain the cnotes.
* Pipes now have four to five puffs, and are snuffed leaving a room.
* Added 'sniff <food or drink>'.
* Several spells are recastable before they expire.
* Adjusted critical hit strings. The insignificant should autoheal.
* Uncovered a math error in healing. Healing rates should be a bit better.
* Adjusted 'hail' syntax.
* Ported 'smoke' and 'apply' to the new system.
* 'Rhyme' will now print as per normal for combat.
* Updated 'score' and 'affect' for the new affect output handler.
* Pillar of water should be properly bathable.
* 'inhale' rolled into 'dust'. 'dust <target, including self> <herb> <emote>'
* Class can be changed in chargen with 'purchase' instead of 'reroll'.
* New drugs and herbalism helpfiles.
* New players will no longer receive rumors when logging in.
* Possible fix on mysterious vanishing pets.
* Adjusted the format of affects in 'score' and 'affect'.
* Medicinal teas released with new-style affects.
* Inventory show <mob> will allow a player to see pet inventory.
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