Re: Design and Success
I kind of want to interject here to mention that I when I posted the thread, I -was- thinking of only design issues; while public issues are EXTREMELY important (they are the main reason I see MUDs falling apart), they are a separate issue.
But as to who I'd prefer to lose, it's a trade off: how many players is a developer worth? Neither of those things can be described as a dime a dozen anymore, given the niche market we're in and the competition. That is something that an admin will have to decide, and there's no real good answer there. There's no science to it.
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