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Old 07-12-2005, 06:27 PM   #3
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
Posts: 174
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Seriously, what you are asking for could fill a 300-page book, much like the "Programming RPGs in DirectX" or the like you see in the stores. The technical jargon isn't there just to put people off - it's because it's a technical field and new language evolves to fit complex things that can rarely be explained concisely. You're gonna have to learn about compiling code, about the programming language itself, about some basic programming concepts, and then you fit your game around that.

Probably the best way to start is by modifying an existing codebase, in conjunction with getting yourself an introductory text on the programming language that codebase is written in, and find a programming forum online that caters for beginners and which can answer your technical questions.

One thing to consider is that you can simplify your task a lot by using a simpler programming language, such as my favourite Python. Unfortunately this has the negative effect of severely reducing the amount of sample code you can work from, as well as the number of people who can help you with your project.
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