Thread: Botting - why?
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Old 04-15-2012, 08:25 AM   #10
Jazuela
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Re: Botting - why?

Or games where the primary means for advancement doesn't involve an extended time period performing repetitive acts.

There are games where "bashing stuff" isn't necessary to "advance" in the game at all. In fact, the vast majority of the MUSH community manages to avoid repetitive acts, because they leave out "repetitive act-involving code."

RPIs include that code, and provide for people who want to do that, but by no means require anyone to use it to advance. You can advance in status, by roleplaying your character in a way that gets him promoted to a position of political leadership, without him once picking up a single weapon, or throwing a single punch, or crafting a single silk gown.

Yes, many (most) MUDs require coded skill advancement, in order to achieve in-character status. And that works for games where the title in "Lady Bythemee Buttcheyke" has comes with coded political-social significance. But when it comes to games that emphasize roleplaying regardless of the existence of coded skill, the high-level uber-skilled guy with zero social or political skills will still be nothing but a tool to be either used, avoided, ignored, or killed off (if permadeath is coded), by the people who actually run the plotlines and spread their influence.
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